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Kameron Masih   

Game Designer

Kameron Masih   

About Me

About Me

About Me

 So where do I start. Well at the moment I've completed my primary, secondary, college and university education and are moving on to what I consider bigger and better things in life. It is becoming a lot harder but I am determined to progress.  From a young age I have always been interested in games, the competitiveness, the excitement of playing with friends and family and recently becoming more engaged with single player games that portray a story and behind the scenes of how games are created. I first started playing games on a PlayStation 2 and then moved onto DS games with the likes of Super Mario and Sonic.

Throughout my childhood I was active and took upon Ju-Jitsu an art of self defense where I competed in tournaments and won multiple medals. The gaming era started to arise I gradually got more and more interested in games. Although, as a person I have learnt balance and keeping a hard work etiquette to achieve higher education degree. Leading on to what I do now which is design and create games. I specialise in using Unreal Engine 5 (UE5) including blueprinting and level design. Also have developed different skills in computer graphics software's such as MAYA including 3D modelling. My interests involve environment and level design of games as well as coming up with new and innovative ideas for games to establish game mechanics and environmental storytelling.  

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Environment and Level Design

(2 Levels inspired by "The Last of Us")

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Unreal Engine 5 | Level Design

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My Projects

My Projects

Dreamscaper

(Simulated Studio Project)

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Collaborative Work | Game Production Studio

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Synoptic Project

(Undercover Expedition)

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Individual Project | Narrative/Immersive Driven

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