My Portfolio
My Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.

Environment and Level Design
Environment and Level Design
A project to design two levels inspired by "The Last of Us"
Project Development - Level Designer
Project developed using Unreal Engine 5
Demonstration of using level design theories:
Breadcrumbs
Leading Lines
Affordance
Lighting

Level 1






Level 2



Project Details
Unreal Engine - Version 5..4.4
Genre - Thriller/Horror

VFX and Game Production | Dreamscaper
VFX and Game Production | Dreamscaper
A simulated studio working as part of a team, collaborating with different game disciplines.
Dreamscaper is a 3D platformer which takes inspiration form various games like "Super Mario and Astro Bot." Avoid obstacles, collect points, solve puzzles and fight your way through different enemies to obtain your best time and score.
Contributions - Level Designer | UI Designer
Developed Tutorial level in Unreal Engine 5
Conceptualised and designed level layout
Blueprinted (Visual scripting) Menu/UI functionality

Implemented pause menu
Design and Ideation for puzzle mechanics (Blueprinting)
Skills
Teamwork
Communication
Project Management - Used Jira to manage personalised tasks for project organisation
GitHub - Used to manage project collaboration in Engine
Project Details
Studio - Cheddarcat Studio
Genre - 3D Platformer
Platform - Windows PC





Synoptic Project | Undercover Expedition
Synoptic Project | Undercover Expedition
A solo project creating a game with a main focus on mechanics and immersion.
Undercover Expedition is a third person action and adventure single player game inspired by the "Mission Impossible Franchise." Traverse through the depths of a forest, and takedown a leader and his henchman in a sci-fi laboratory to stop a particle explosion and end world corruption.
Project Development
Project developed using Unreal Engine 5 - Game Animation Sample Project (GASP)
Combat mechanics:
Hand to Hand combat
Stealth Takedown
Third person shooting
Ammo system/Reload
Enemy/Boss AI mechanics:
AI Movement
AI Patrol System
Hit reactions
AI combat system
Movement Mechanics
Directional Dodge
Third person shooting movement
Basic Character Movement (Jump | Crouch | Mantle) - Adapted GASP
Aiming Sytsem


Interaction Mechanics
Key/Door System
Basic UI pop-ups
Interactable vents/doors
Shooting hit Effects (particle systems)
Crosshair
Level Design
Landscaping
Level Layouts
Level Design Theories
Asset Packs (Fab)
Project Details
Unreal Engine - Version 5..4.4
Genre - Action and Adventure | Sci Fi
Platform - Windows PC

