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My Portfolio

My Portfolio

Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.

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Environment and Level Design

Environment and Level Design

A project to design two levels inspired by "The Last of Us"

Project Development - Level Designer

Project developed using Unreal Engine 5

Demonstration of using level design theories:

Breadcrumbs

Leading Lines

Affordance

Lighting

Level 1

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Level 2

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Project Details

Unreal Engine  - Version 5..4.4

Genre - Thriller/Horror

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VFX and Game Production | Dreamscaper

VFX and Game Production | Dreamscaper

A simulated studio working as part of a team, collaborating with different game disciplines. 

Dreamscaper is a 3D platformer  which takes inspiration form various games like "Super Mario and Astro Bot." Avoid obstacles, collect points, solve puzzles and fight your way through different enemies to obtain your best time and score.   

Contributions - Level Designer | UI Designer

Developed Tutorial level in Unreal Engine 5

Conceptualised and designed level layout

Blueprinted (Visual scripting) Menu/UI functionality

Implemented pause menu

Design and Ideation for puzzle mechanics (Blueprinting)

Skills

Teamwork

Communication

Project Management - Used Jira to manage personalised tasks for project organisation

GitHub - Used to manage project collaboration in Engine

Project Details

Studio - Cheddarcat Studio

Genre - 3D Platformer

Platform - Windows PC

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Synoptic Project | Undercover Expedition

Synoptic Project | Undercover Expedition

A solo project creating a game with a main focus on mechanics and immersion.

Undercover Expedition is a third person action and adventure single player game inspired by the "Mission Impossible Franchise." Traverse through the depths of a forest, and takedown a leader and his henchman in a sci-fi laboratory to stop a particle explosion and end world corruption. 

Project Development

Project developed using Unreal Engine 5 - Game Animation Sample Project (GASP)

 Combat mechanics:

Hand to Hand combat

Stealth Takedown

Third person shooting

Ammo system/Reload

 Enemy/Boss AI mechanics:

AI Movement

AI Patrol System

Hit reactions

AI combat system

Movement Mechanics

Directional Dodge

Third person shooting movement

Basic Character Movement (Jump | Crouch | Mantle) - Adapted GASP 

Aiming Sytsem

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Interaction Mechanics

Key/Door System

Basic UI pop-ups

Interactable vents/doors

Shooting hit Effects (particle systems)

Crosshair

Level Design

Landscaping

Level Layouts

Level Design Theories

Asset Packs (Fab)

Project Details

Unreal Engine  - Version 5..4.4

Genre - Action and Adventure | Sci Fi

Platform - Windows PC

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